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MAME Plus模拟器0.116u2版更新内容介绍

佚名 2007-06-22 12:27:34

MAME Plus模拟器0.116u2版有哪些新内容?相信很多小伙伴还不知道吧,下面波波小编为大家带来了MAME Plus模拟器0.116u2版更新内容介绍,一起来看看吧!

MAME Plus模拟器0.116u2版更新内容介绍

支持的新游戏:泰森拳击意大利(Punch-Out!!(Italian bootleg))

原文:

The known contributions for this version are, in the order specified in the whatsnew:

Zsolt Vasvari fixed regressions in Gridlee and Gomoku.

Oliver Stoneberg fixed some unicode build issues in the Windows code.

Justin Kerk and Lord Nightmare updated a number of games to correctly use the SN76489 instead of the SN76496, which was a later design.

Atari Ace cleaned up the exports from a number of drivers, adding static qualifiers to functions and variables t hat don't need to be exported and have generic sounding names.

punchita.png

Zsolt Vasvari updated numerous drivers to remove the use of global Machine wherever possible. Also reviewed the clipping regions and made changes to ensure the passed-in cliprect was honored.

Vas Crabb cleaned up the Dooyong driver:

Consolidated and streamlined tilemap callbacks

Took better advantage of MAME's tilemap caching by building larger tilemaps so they don't need to be invalidated as often

Interpreted sprite Y position as signed 9-bit value in rshark/superx (fixes some glitches)

Added more explanatory comments to help others reading the code

Atari Ace changed a number of mame timer objects from void * to mame_timer *.

Robiza fixed a couple more Irem CPU opcodes to improve Match It 2.

Shimapong fixed a collision detection bug in thunderX.

David Haywood, Andreas Naive, Tomasz Slanina, ElSemi, and Philip Bennett made an initial attempt at a working CPS3 driver. Basically works but has a lot more work to be done to finish it up.

Ernesto Corvi fixed a minor cycle timing issue in 6809 CPU core.

Zsolt Vasvari commited Neo-Geo updates:

Fixed several regressions from previous update

Added LED outputs

Improved the smaller visible area configuration

JohnBoy fixed some incorrect information in the Neo Geo ROMsets.

Aaron Giles integrated platform-specific changes into the core makefile, mostly taken from the SDLMAME makefile. Changed the MAMEOS configuration variable to OSD, indicating which OSD layer is being compiled. Added a new configuration variable TARGETOS which specifies the target OS platform.

以上就是小编带来的全部内容了,希望对大家有所帮助,更多游戏资讯,尽在波波三国,敬请关注。

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