详情

首页psp PCSP模拟器v0.3.0新内容介绍

PCSP模拟器v0.3.0新内容介绍

佚名 2010-04-12 02:07:36

PCSP模拟器v0.3.0更新了哪些内容?想必有很多小伙伴还不知道吧,下面波波小编为大家带来了PCSP模拟器v0.3.0新内容介绍,一起来看看吧!

PCSP模拟器v0.3.0新内容介绍

新内容原文:

Well it is time isn't it. After the crazy night with hlide's updates it is time to release a new version of pcsp!

Most interesting aspects of this release are :

-Plenty fixes on GE engine including new shader render.


-Joystic support!

-Analog pad support

-Lot of fixes to HLE

and of course some more games appears to be playable.

Here is the complete changelog:

General

-------

- Fiber support in threadman

- Fixed analogue pad emulation

- Added joystick/joypad support

- Fixed QPspScreen size

- Better way to use QGLFormat

- QPspScreen : now uses QGLWidget instead of QWidget (a.k.a we now use QT's opengl)

- Added screenshot support

- Added argument for being able to open debugger from pcsp-udb

- Added partial save support. Some games can now save their status (puzzle bobble for instance and few more).

- PSF loader rewrite to support proper saves.

- Fixed an old bug in memory card manager (wasn't recongnize kxpoit files correctly)

- Dynamic change between shader and opengl version. From menu option you can enable/disable shaders dynamically while pcsp is running

HLE improvements

----------------

- Fixes for Atrac3plus

- correcting sceKernelFreeHeapMemory

New HLE implementations

-----------------------

sceKernelVolatileMemLock,sceKernelVolatileMemTryLock,sceKernelVolatileMemUnlock implementations

Implemented sceIoDevctrl 0x02025801 instruction

Added scePsmf and scePsmfPlayer basic faking

GE

--

-improve loops in Decoder

-texture are better rendered

-added mipmapping support

-added viewport command - compatible with window resizing

-fixed scissor bug so it is compatible with window resizing

-Now compressed textures can use mipmapping as expected

-Fix alignment for CLUT indexed textures

-DrawPrimitives advances vertex or index adddress so we can execute several PRIM after one VTYPE : Skate Park City and Obscure

-Improved Texture caching using a XOR based key because Lemmings and Worms had issues with it

-Added vertex and fragment shaders

-A lot more fixes to opengl and shaders renderers

以上就是小编带来的全部内容了,希望对大家有所帮助,更多游戏资讯,尽在波波三国,敬请关注。

点击查看更多
推荐专题
热门阅读